
I absolutely Adore the Starfox Franchise … ‘Conceptually’. I’ll never understand why people say Starfox 64 was an “Amazing Game”. No big risks, nothing fresh just using the formula that works, wich is the easy way out if you ask me. Sometimes it feels like Nintendo is going on Auto Pilot to much these days. Atleast in the 90’s franchises where popping up like toadstools, with Rare having a big part in that to be honest. Not to mention fresh characters and franchises. Obviously there a way more franchises to talk about that aren’t utilized to its fullest potential by Nintendo. And why can’t DK,Yoshi,Kirby be more than a 2d Side scroller wich is still the same as the 80’s and 90’s. Pokemon should be looking at games like Monster hunter World and various mmo’s, even breath of the wild/Skyrim/Witcher ect. Metroid Prime was also great but the last part got released in 2007 wich is way to long ago. Zelda Breath of the Wild, did atleast look at games like Skyrim and The Witcher for inspiration (altough it could have been done one game earlier if you ask me).
#Star fox 64 for switch series
When looking at games like Starlink, it shows Nintendo could have easily done more with the franchise, if they really wanted to continue the series and modernize it. I’m not talking about handheld or WII u versions cause those are still the same as the N64. Star Fox 64 was a amazing game but they never really continued the series or modernized it. This is my main problem with Nintendo First party in the past 15 years or so. Obviously, they thought it was a good fit, and once we received the greenlight, we started integrating Fox McCloud into Starlink: Battle for Atlas. But he told us that it was a great thing for players to be able to doĪfter the presentation and conversation, we returned to Toronto to await word from Nintendo on the partnership. It was something that had never been done before with such an iconic ship, so we were a bit nervous about the reaction. Miyamoto, and when we gave it to him he immediately started playing with it, removing a wing and placing the wing of another ship on it. We had 3D printed the Arwing that we gave to Mr. We also pitched the Arwing as a modular ship, just like all the other Starlink ships. We told them that Fox could be fully integrated into the game and have his own special abilities and his own skill tree, like any of the other pilots. Not only did we present the game, but we pitched what we thought we could do with a Star Fox integration in Starlink. We travelled to Japan and presented the game, and it was an unbelievable moment – it was incredibly humbling. Shigeru Miyamoto and the entire original Star Fox team. I’ll never forget when he grabbed the controller and said, “This is a neat concept you have here.” It felt like something was happening, but we weren’t exactly sure what.įast forward, and we were invited to go to Nintendo HQ in Japan to present the game to Mr. So they came a third and fourth time to check out the demo, to the point where we were finally showing it off to the President of Nintendo of America, Reggie Fils-Aimé. I remember one of them asking me, “Is it OK if I come back with a group of higher executives?” and I just said, “Yes! Yes, absolutely.” Then Nintendo came back again, with a different group of people to play the game. It was a real show highlight to show them the game, and they seemed to really like it. We just had one private room to demo the game, and a few representatives from Nintendo came by. It was a really exciting time for us, we were so thrilled to show off the game and what we’re trying to do with Starlink. Laurent Malville: It actually all started at E3 last year.
